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Voyager, Season 1
Tags: Science fiction Star Trek
Number / Name | Why I liked it |
721 / 1:1
Caretaker |
The creative, aggressive technician.
The unpopular rebel pilot. The naive boy, with strong bonds to his parents. A long way from home. The captain with a scientific background and family. Abducted by aliens nad probed! :-) When water is something special. The cranky doctor. Overprotective parent. A hodge podge crew. |
103 / 1:2
Parallax |
Deciding a promotion and other procedures in the hodge podge crew.
Fun with time and space. |
104 / 1:3
Time and again |
Time travel.
The state doing something incredibly stupid. Prime directive. |
105 / 1:4
Phage |
Initiative.
Creative medicine. Being chroniccally ill, and paralyzed. The doctor grows. Ethics. |
106 / 1:5
The cloud |
A company, or a family?
Chez Sandrine, for the first time. Spirituality. An unexpected kind of life. |
107 / 1:6
Eye of the needle |
Hope.
Is the hologram alive? Does he deserve respect? Time travel. |
108 / 1:7
Ex post facto |
New kind of punishment.
Love at first sight. Murder mystery. |
109 / 1:8
Emanations |
Death. The after-life. Faith.
Self-sacrifice / suicide. Time for reflection. |
110 / 1:9
Prime factors |
Stories, almost as a currency. Considered very valuable.
Prime directive, from the flip side. Pleasure as a life goal. Repetition is boring. Deep thought is too hard. Official/unofficial. Legal/illegal. Chain of command. Principles! Breaking them is wrong. Honesty and integrity. Disappointment. Very good! |
111 / 1:10
State of flux |
Hunting a traitor.
"Was I naive?" |
112 / 1:11
Heroes and demons |
Our crew, and pre-vikings.
The hologram on his first away mission. Away from the "office" for the first time, ever. Appreciation for the unappreciated. Even a kiss. |
113 / 1:12
Cathexis |
Spirituality.
Possession. |
114 / 1:13
Faces |
2 subconscious parts, fighting, then cooperating.
Weak/strong. "Beware what you wish for..." |
115 / 1:14
Jetrel |
War, death, surrender.
Scientists just develop weapons, they don't deploy them... Consequences. A crewmember, dying. Guilt. Bringing the dead back to life. Won't work. |
116 / 1:15
Learning curve |
Field training.
Bonding through crisis. Bending the rules. |
Created: 9 June, 2003 - Last changed: 6 December, 2005 - Comments (0)