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Voyager, Season 2
Tags: Science fiction Star Trek
Number / Name | Why I liked it |
120 / 2:1
The 37's |
Our crew meets the 20th century.
Being offered a new home, instead of the long journey home. The family sticks together. |
121 / 2:2
Initiations |
Indians.
Rite of manhood. Death or dishonor. There are no 2nd chances in battle. Crossing the cultural boundary successfully. Good! |
117 / 2:3
Projections |
All alone on the ship.
The doctor out of sickbay. Playing hero. Fake is real, real is fake... Complicated! |
118 / 2:4
Elogium |
Relationships. Children? And it's almost the only theme.
The ultimate "she wants children, he..." |
122 / 2:5
Non sequitur |
Alternate universe.
Our crew, if they never left home. |
119 / 2:6
Twisted |
Places - change places. Fun with space.
Powerless. About to die - what to do. E.g. seek company. Communication. |
123 / 2:7
Parturitions | A love triangle. Trying to be professional at the same time. |
124 / 2:8
Persistence of vision |
Greater freedom of movement.
Stress. Hallucinations. Facing a loved one. |
125 / 2:9
Tattoo |
Indians. And, "super indians".
Learning compassion. History repeating itself. Understanding ones roots. |
126 / 2:10
Cold fire |
The thrilling possibility of a shortcut.
An actor from "Alien nation"! Telepathy. Tele-a-lot-of-things. Do I stay or do I go? Discipline. Arrogance. Superiority. Exploring potential. |
127 / 2:11
Maneuvers |
A traitor.
Ex-lovers meeting again. Not following orders. Facing the consequences. |
128 / 2:12
Resistance |
The captain and her "father".
Military government. Insanity. |
129 / 2:13
Prototype |
A robot. Dying, but saved. Wanting to procreate. Wanting a weapon.
Killed by ones own creation. Frankenstein. P.D. The rights of artificial lifeforms. |
131 / 2:14
Alliances |
Give up principles? To save lives? No!
Negotiations. Treat people like animals, and they will act as animals. Learning from mistakes. Or maybe not. Talking about peace, thinking about violence. |
132 / 2:15
Threshold |
The journey home might suddenly be much shorter.
Why is the pilot of a new kind of flight so special - not the engineer? An extraordinary experience. A crewmember, dying, dead, reviving, changing. (Nice touch with the pulsating head.) An off screen fight - rare. Evolution. Development. Children! |
133 / 2:16
Meld |
A mystery.
Not feeling anything. Psychotic? Death penalty. The right punishment. Annoying cook - nice surprise. Gambling. Exchanging mind characteristics. The violent one controlled and vice versa. The unemotional one - feeling! The good one evil. The protector now a killer. The attraction of violence. A very interesting victim. The pupil becoming the teacher. Very good! |
134 / 2:17
Dreadnought |
Trust and loyalty broken. Guilt.
Who's smarter, the program or the programmer? Willing to die to save others. |
130 / 2:18
Death wish |
The right to die. The right to choose.
Challenge. Development. Facing the unknown. Versus boredom. Asylum. The individual threatens the society. Forcing life on people. |
136 / 2:19
Lifesigns |
Miracolous recovery.
Seeing oneself from the outside. AI, falling in love. Low selfworth. Survive, or live? |
135 / 2:20
Investigations |
Investigative journalism.
A crewmember leaving. Different secrets, for different reasons. Spies. |
137 / 2:21
Deadlock |
A birth.
Death and destruction. Alternate realities. Communication between them. A sacrifice. By whom? |
138 / 2:22
Innocence |
Relating to children.
Diplomacy. Getting to know each other. Breaking a taboo. Planning death for children? Life running backwards. |
139 / 2:23
The thaw |
Artificial hibernation. Conscious for years in an artificial environment.
Fear. Phantasies fighting to survive. Hostages. A death, shown in a fascinating graphical way. |
140 / 2:24
Tuvix |
2 persons fused into 1. Losing 2 persons, gaining a 3rd. Is it okay to kill that 3rd person
to get the 2 back?
A lose/lose situation. Touching. Very good. |
141 / 2:25
Resolutions |
The 1st and 2nd in command forced to leave the ship. So, a new captain.
Hope or acceptance? Going primitive. A romance. |
142 / 2:26
Basics, part I |
A child, in danger. The father wanting to help, maybe. Accepting the child, as it wasn't a choice?
An insane criminal, healed. Wanting to give something back. Losing the ship, being left on a planet. |
Created: 23 October, 2003 - Last changed: 6 December, 2005 - Comments (0)