A storyboard represents the screens, the user will meet during a run of the program. E.g. on the left there's the screen from a prototype to a battleships game, the page where the 2 players are playing against each other. As a storyboard it illustrates where the 2 boards should be, who you're playing against etc.
The storyboard documents the presentation design - e.g. where buttons, photos and text should be. Colors and style are also documented. The programmer has to know these things, to be able to realize them.
There has to be a sketch for every screen, to have a complete storyboard.
A storyboard for a movie has an extra function, because it also shows the order of the pictures. We won't have that function in our storyboard for a home page or CD-ROM.
Concept last updated: 06/05 2004.
- Udvikling af multimedier - en helhedsorienteret metode; 1.udg.; Marie Chr., L.H.F. (obl., ikke-spil) - 5. Designtrinnet; Storyboardet (s.145)