Exploring development has this name because the goal isn't set at the beginning - so you have to explore the "landscape". This is solved as the phase where the product is designed, programmed and tested is run through several times, until you're done and the product is "large enough". It's an asset that a program can be written, even though nobody knows beforehand how to do it - but it's a disadvantage, that the program might not be as efficient. A typical error is to write a piece of program, that in the end isn't used, but is still run.
Concept last updated: 06/05 2004.
- Udvikling af multimedier - en helhedsorienteret metode; 1.udg.; Marie Chr., L.H.F. (obl., ikke-spil) - s.29-39