Prototyping is characterized by, that part of the phase of analysis is to make and test prototypes, and then throw them away. This does, that analysis ends with a clear goal - a goal that wasn't clear from the beginning. The goal is less clear than with the waterfall method, but more clear than with exploring development.
Concept last updated: 11/07 2003.
- Udvikling af multimedier - en helhedsorienteret metode; 1.udg.; Marie Chr., L.H.F. (obl., ikke-spil) - s.29-39