Number / Name
|
Why I liked it
|
120 / 2:1
The 37's
|
Our crew meets the 20th century.
Being offered a new home, instead of the long journey home.
The family sticks together.
|
121 / 2:2
Initiations
|
Indians.
Rite of manhood.
Death or dishonor.
There are no 2nd chances in battle.
Crossing the cultural boundary successfully.
Good!
|
117 / 2:3
Projections
|
All alone on the ship.
The doctor out of sickbay. Playing hero.
Fake is real, real is fake... Complicated!
|
118 / 2:4
Elogium
|
Relationships. Children? And it's almost the only theme.
The ultimate "she wants children, he..."
|
122 / 2:5
Non sequitur
|
Alternate universe.
Our crew, if they never left home.
|
119 / 2:6
Twisted
|
Places - change places. Fun with space.
Powerless.
About to die - what to do. E.g. seek company.
Communication.
|
123 / 2:7
Parturitions
|
A love triangle. Trying to be professional at the same time.
|
124 / 2:8
Persistence of vision
|
Greater freedom of movement.
Stress.
Hallucinations.
Facing a loved one.
|
125 / 2:9
Tattoo
|
Indians. And, "super indians".
Learning compassion.
History repeating itself.
Understanding ones roots.
|
126 / 2:10
Cold fire
|
The thrilling possibility of a shortcut.
An actor from "Alien nation"!
Telepathy. Tele-a-lot-of-things.
Do I stay or do I go?
Discipline.
Arrogance. Superiority.
Exploring potential.
|
127 / 2:11
Maneuvers
|
A traitor.
Ex-lovers meeting again.
Not following orders. Facing the consequences.
|
128 / 2:12
Resistance
|
The captain and her "father".
Military government.
Insanity.
|
129 / 2:13
Prototype
|
A robot. Dying, but saved. Wanting to procreate. Wanting a weapon.
Killed by ones own creation. Frankenstein.
P.D.
The rights of artificial lifeforms.
|
131 / 2:14
Alliances
|
Give up principles? To save lives? No!
Negotiations.
Treat people like animals, and they will act as animals.
Learning from mistakes. Or maybe not.
Talking about peace, thinking about violence.
|
132 / 2:15
Threshold
|
The journey home might suddenly be much shorter.
Why is the pilot of a new kind of flight so special - not the engineer?
An extraordinary experience.
A crewmember, dying, dead, reviving, changing. (Nice touch with the pulsating head.)
An off screen fight - rare.
Evolution. Development.
Children!
|
133 / 2:16
Meld
|
A mystery.
Not feeling anything. Psychotic?
Death penalty. The right punishment.
Annoying cook - nice surprise.
Gambling.
Exchanging mind characteristics. The violent one controlled and vice versa.
The unemotional one - feeling! The good one evil. The protector now a killer.
The attraction of violence.
A very interesting victim. The pupil becoming the teacher.
Very good!
|
134 / 2:17
Dreadnought
|
Trust and loyalty broken. Guilt.
Who's smarter, the program or the programmer?
Willing to die to save others.
|
130 / 2:18
Death wish
|
The right to die. The right to choose.
Challenge. Development. Facing the unknown. Versus boredom.
Asylum.
The individual threatens the society.
Forcing life on people.
|
136 / 2:19
Lifesigns
|
Miracolous recovery.
Seeing oneself from the outside.
AI, falling in love.
Low selfworth.
Survive, or live?
|
135 / 2:20
Investigations
|
Investigative journalism.
A crewmember leaving.
Different secrets, for different reasons.
Spies.
|
137 / 2:21
Deadlock
|
A birth.
Death and destruction.
Alternate realities. Communication between them.
A sacrifice. By whom?
|
138 / 2:22
Innocence
|
Relating to children.
Diplomacy. Getting to know each other. Breaking a taboo.
Planning death for children?
Life running backwards.
|
139 / 2:23
The thaw
|
Artificial hibernation. Conscious for years in an artificial environment.
Fear.
Phantasies fighting to survive.
Hostages.
A death, shown in a fascinating graphical way.
|
140 / 2:24
Tuvix
|
2 persons fused into 1. Losing 2 persons, gaining a 3rd. Is it okay to kill that 3rd person
to get the 2 back?
A lose/lose situation.
Touching. Very good.
|
141 / 2:25
Resolutions
|
The 1st and 2nd in command forced to leave the ship. So, a new captain.
Hope or acceptance?
Going primitive.
A romance.
|
142 / 2:26
Basics, part I
|
A child, in danger. The father wanting to help, maybe. Accepting the child, as it wasn't a choice?
An insane criminal, healed. Wanting to give something back.
Losing the ship, being left on a planet.
|